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The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

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Author: Brian Tinsman
Publisher: Morgan James Publishing
Category: Book

List Price: $16.95
Buy New: $11.53
You Save: $5.42 (32%)



New (20) Used (4) from $10.55

Rating: 4.0 out of 5 stars 1 reviews
Sales Rank: 39926

Format: Illustrated
Media: Paperback
Number Of Items: 1
Pages: 263
Shipping Weight (lbs): 0.9
Dimensions (in): 8.9 x 6 x 0.8

ISBN: 1600374476
Dewey Decimal Number: 790
EAN: 9781600374470
ASIN: 1600374476

Publication Date: November 1, 2008
Shipping: Eligible for Super Saver Shipping
Availability: Usually ships in 24 hours

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  • Paid to Play: The Business of Game Design
  • Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series)
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Editorial Reviews:

Product Description
The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.


Customer Reviews:

4 out of 5 stars Pretty good - easy reading   November 22, 2008
This is more like a series of stories so far (I'm only half way through). I was hoping for more of a "how to" guide. Still, the stories are inspiring. Easy reading.

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