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Mega Man Star Force 2 Zerker X Ninja | 
enlarge | From: Capcom Category: Video Games
Buy New: $29.99
New (27) Used (5) from $19.99
Rating: 4 reviews Sales Rank: 9040
Platform: Nintendo Ds Genre: role_playing_games ESRB: Everyone Media: Video Game Batteries Included: No Age: 5 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 0.3 Dimensions (in): 0 x 0.1 x 0
MPN: 32014 Model: 32014 UPC: 013388320141 EAN: 0013388320141 ASIN: B0016B6LHS
Release Date: June 24, 2008 Shipping: Eligible for Super Saver Shipping Availability: Usually ships in 24 hours
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| Features:
| • | Two co-existing worlds - explore the real world in human form and transform into Mega Man to maneuver through the virtual "Wave World". | | • | Each game version offers a unique powered-up transformation of Mega Man based on the respective elemental powers and can unleash spectacular special attacks. | | • | Upgraded "Transfer" system - Add friends to your network via the Nintendo Wi-Fi connection to help each other in battles, share Battle Cards, and receive stat boosts and other special benefits. The more friends you have, the stronger you will become. | | • | Each character has their own customizable Personal Page in the game where Battle Cards and information can be viewed and traded with friends to compare progress. |
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| Editorial Reviews:
Product Description Mega Man Star Force returns, delivering another iconic, action-driven Mega Man portable RPG adventure, featuring a totally upgraded, cutting-edge interface utilizing the latest online communication and device customization techniques. Developed by the team behind the popular Mega Man Battle Network series, Geo Stelar and crew return to battle a whole host of new enemies including the mysterious Rogue who threatens the peace of the virtual Wave World by unleashing hordes of rampaging viruses. It's up to Geo and his virus-busting buddy, Omega-Xis, to thwart this latest threat. Mega Man Star Force 2 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World, to unravel the mystery around this new troublemaker. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force 2 also adds an upgraded Transer system.
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| Customer Reviews:
Not as good as Battle Network... September 30, 2008 1 out of 1 found this review helpful
This was a good game, although it was not as good as the Battle Network series.
I played the Japanese, and loved it. It was fun, but very easy. Lots of extras, as always. Now then, When I got the American version, I hated it. I don't know if it's just because I already beat the game, or if i've grown out of Mega Man. I don't know, but what I remember playing was fun. The story did not leave me wanting to continue the game, it left me wanting to throw it out the window. Solo was a good addition, although I don't know much about him, because I didn't get that far in the American version, but in the Japanese, he seemed good enough. So, I recommend it, for Battle Network Fans, and younger people who are just getting into these games.
Great gift for that special young person August 28, 2008 This was purchased as a gift for my son. I guess he's really enjoying the game because that's all he plays.
Even better than Megaman Battle Network July 25, 2008 1 out of 1 found this review helpful
If you liked the megaman battle network series and the first starforce game, you need to buy this game. The game play is awesome! And the online wifi makes it even better, giving you a chance to become brothers with 6 other people! The only small problem this game had was the characters dialogue, it gets alittle boring, so i sometimes just went to the fight scenes.
Pretty Much as Expected July 14, 2008 1 out of 1 found this review helpful
It's hard to believe we're up to the 8th iteration of the Battle Network series going all the way back to 2001 and I've played them all. My general pattern in these reviews to list changes including positives and negatives, add them up and find out if the series is improving or not and BELIEVE ME it often doesn't improve.
My favorite new addition is Star Chips which increase the damage of other chips. For example if you have a GrndWave Star Chip in your folder all the GrndWave's will be upgraded based on the Star Chip's power level. Most Standard Chips have three corresponding Star Chip adding up to 360 to collect. Star Chips are gained by defeating larger than average foes found randomly during battles with their power level set by how fast you win the battle. This feature allows folders to become more specialized, something the series has desperately needed.
Star Force has also added rescues during battles. Every once in awhile there will be a navi in need of rescuing. If you can defeat the enemies without striking the navi you get an extra bonus. There may have been a feature like this in one of the previous version several years ago and it's a great addition.
Link abilities have changed a bit in that each ability has a point value. The total point value of all attached abilities must remain at or below Megaman's Link Power which is raised by creating brother bands. It all sounds very complicated and it can be but you get used to it after awhile. What's cool is that the exact same Link ability can be found with different point costs which means you may come across one with a lower point cost than one you have attached. I was surprised when I came across a flotShoe for just 20 points when the lowest I currently had was 50.
The last addition is blank chips. Players can input codes to get powerful chips from previous games. I only found around 10 blank chips but they can be written to multiple times if you prefer to input a different chip. These codes are found in player manuals but of course they can also be found free online which is how I got them.
Just like in the last game there are a ton of mostly short and easy side quests. My one issue is that the Battle Network series always forces players to complete the current side quest before they start another. The problem is that if you get stuck on one you can't do any more. I would suggest either allowing multiple side quests or let players cancel the current side quest.
On the downside the series is feeling increasingly dated. It only uses the DS stylus on rare occasions and has a pervasive been there done that feel to it. But what hurts it the most, and I've complained about this in previous reviews, is the lack of continuity with previous iterations of the series. Players should be able to trade chips from prior games. I wont stop complaining until this is addresses. Also, Many of the unlockables force players to create online brotherbands but I've found this task to be rather difficult. Another issue is the fact that the battle chip set is relatively static from game to game rather than an ever increasing library like Pokemon. In fact Megaman could learn a lot from Pokemon on how to keep player interest alive. Unfortunately the Battle Network sales have been dwindling badly and looking at online sites like GameFaqs it's pretty clear that StarForce 2 has the least interest of any Battle Network game thus far.
Star Force 2 isn't the revolution that the Battle Network series badly needs but most of the tweaks and adjustments have benefited the game and that usually isn't the case. The graphics are far from mind blowing but the different areas do seem larger than ever. I'm satisfied with the results but as I wrote in my review of Star Force 1 until the series allows retro chip trading or some kind of continuity I can't award it anything higher than 4 stars.
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